Support Staff2 Posted by Shaun Smith on 28 Dec, 2011 07:36 AM
I would not recommend involving an application framework, like
Robotlegs, inside of your "game loop".
Application frameworks are designed to deal with higher-level,
application concerns. For example: loading a level, saving a game,
posting high-scores to a web server.
Things like physics, collision detection, enemy AI, user input
and rendering should be handled by a game framework (or custom game
engine). There are a number of game engines out there depending on
the type of game you are making: Flixel, Flash Punk, Push Button Engine, and Ember2 with more appearing
daily. Or, you could build a custom engine using a library like
Box2D for physics and the
for GPU-accelerated rendering.
I would use one of the above for the game loop, and use
Robotlegs to bootstrap the application and wire together the higher