robotlegs with unreal engine 4

Sergey Inozemcev's Avatar

Sergey Inozemcev

26 Mar, 2015 11:24 PM

Hello, till this moment I was actionscript developer working with flash player to produce some mobile and social games. Last year I worked on CCG game, with flash and as3 on client side. Now I also want to to port client side on Unreal Engine 4 to work with particles, real 3d objects and so on. So I use robotlegs to orginize my code and I really like this code stucture. I want to save a lot of commands as seperate commands in unreal engine 4 too, so I try to find something fomiliar as roboltegs on C++, do you have any solution for that or maybe in future plans? I know that puremvc has c++ version but I really want to save robtlegs original injections, commands and so on.

  1. Support Staff 1 Posted by Ondina D.F. on 28 Mar, 2015 09:02 AM

    Ondina D.F.'s Avatar

    Hello Sergey,

    There is no C++ port of robotlegs, as far as I know.

    There is however a Haxe port of robotlegs. Haxe is cross-platform and supports C++ too. I don't know if it is of any use to you, but here is the link:

    https://github.com/massiveinteractive

    https://github.com/massiveinteractive/mmvc - A Haxe port of the ActionScript 3 RobotLegs MVC framework with signals and Haxe refinements. Supports AVM1, AVM2, JavaScript, Neko and C++

    Other ports, just for your information:

    http://strangeioc.github.io/strangeioc/ - a super-lightweight and highly extensible Inversion-of-Control framework, written specifically for C# and Unity

    https://github.com/Undistraction/iRobotlegs - an Objective-C/Cocoa Touch port

    If you find a C++ framework similar to robotlegs, please let us know. It might be of interest to others too.

    Ondina

  2. Ondina D.F. closed this discussion on 24 Jun, 2015 01:34 PM.

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